Saints Row: Gat Out of Hell PS3 Review

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WARNING: SPOILERS

In continuation of the over the top antics and storyline the Saints Row crew throw a Birthday party for the resident nerd, Kinzie Kensington. They find out she hasn’t ever had a birthday party before, people are only mildly surprised, and then they break out the cake, generic fun party stuff, and a spoof of a Ouija board. They start asking the board a bunch of questions and it somehow opens a portal to Hell. It sucks the President of the United States of America in and then immediately closes itself. Everyone gets pissed and Johnny Gat and Kinzie Kensington volunteer to go rescue him.

So right off they take the two worst characters of the series and make them the lead characters. Yes, Matt Miller might be a ugly looking dork who’s possibly closet gay and obsessed with a shitty TV series, but at least he has personality. Kinzie Kensington is the kind of nerd that most nerds ignore, because she’s for lack of a better vocabulary: one dimensional. While most people can talk about other things that aren’t their job and live a normal life, Kensington lacks that ability. Same goes for Johnny Gat. His major characteristic is talking about killing people, and then does some killing of the aforementioned people. Seeing how everyone in most of video gaming history has this ability I don’t see why that makes him so special.

Despite this crappy note I liked most of the story that was actually told. Sure it’s a little slap dash, but a lot of the humor is still there. It has a bit of a mundane feeling since its all more of the same kind of either story or gameplay but I at least liked the ambiance of Hell and all the details added to the world. One of the major things I didn’t care for is the feeling that they either left content out or just flat out stopped caring. One major things I always do in sandbox games is take over the town, when able. This is a feature in most of the series and you get a few good perks from shops because of this. In other games like GTA you can even buy houses in areas you’ve taken over. Anyway, when you hit 100% it transfers back to the storytelling version of cut scenes. It’s where one of the main characters opens a ugly children storybook with the Saints Row symbol on it. She then flips through the pages of the book and basically reads it to you with really elaborate art pieces. It goes on for about 30 minutes and gives a dozen or so things anyone could get hyped about. Now instead of letting you play out those things, which would have added lots of depth to your relationship with the members of Hell, tells you how everything happens, rather then you being apart of it. It tells you how a fight unfolds between your group vs. whoever and how they reside in hell now. It’s a complete cop out of game play and some possible good story missions.

The graphics are the standard and good enough for the gameplay. The only fancy elements were the constant drips or raining lava. There were the occasional glitches, but nothing serious. Once I had to restart the game because I was wall climbing and got stuck in the building. Its like I could walk around the interior of the building if it was made entirely of two way glass. Also the freezing glitch, that stopped the game completely, was remedied in this version. Although there were major sound issues. Many times when I’d snag one of the audio collectibles it would get about half way through what it was saying and then just cut out. Then it would be pure silence for the next few moments or you’d switch back to the aerial sounds of Hell and generic music. It also had trouble playing anything in the background while I grabbed one. A few times I’d have someone shotting at me or I’d be on fire and the audio would block everything out and just focus on the collected audio.

All of the previous power ups from SR4 are available in this game as well. You can still run up walls, throw ice/fire/darkness/whatever, send minions to do your bidding, and power stomp the ground. They only improved those marginally. The only addition they included was the ability to fly, but it’s kinda lacking since its more like gliding. They explain that Satan got it from somewhere and Blackbeard stole it, but I don’t remember much after that. Also the variety of weapons they included embody the 7 deadly sins. Most of them are either A) obnoxious or B) already in the game in some form. Like the Ark of the Covenant gun is suppose to represent Wrath. It sucks in enemies and shoots them out in a explosion. Cool, but the stomp power up already sucks enemies in, crushes them, and some explode. When ya think about it it’s not really too great add more collectibles that do the same thing. It makes neat combos, but again, useless when you’re super empowered and killing everything was rather easy.

The final fight with Satan was hideously disappointing. It basically consisted of him disappearing and reappearing in a certain time frame, or essentially a flashy version of peak-a-boo. Sure he hit you with everything he had, but if you’re anything like me, you’ve already gotten every special hidden power up or gun and the health bar becomes a joke. Sure this series is all about empowering, over empowering?, the player, but we’re fighting Satan for fucks sake!!! The master of darkness, the evil of all evil, etc. He could have been at least a little bit scary or intimidating. I mean Satan is cartoonie in other productions, but he still had a feel of intimidation in some way.

This ‘DLC’ was both disappointing and refreshingly strange. While it didn’t add anything new gameplay wise however the level(s) and artistic interpretation of hell was fun, funny, and really damn detailed. While I hate collectibles, the commentary was funny at points and added some depth to the world. The rest of the story was just meh. The musical fairy tale style of story telling was disjointed. It often interrupted by actual cut scenes that felt a lot more serious then the many of the cut scenes. Yeah all the fun parts are there: the running, the shooting, the huge explosions, but it really really feels like one of their writers just said “FUCK IT!” and stopped writing , or caring, at some point about telling more of the story. So it really does feel weirdly incomplete.

If you want something really abstract, even for this series, then try this out. Otherwise I’d be weary of it.

6.0/10

Saints Row 4 The National Treasure Edition PS3 Videogame Review

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WARNING: Spoilers be spoiled

The Saints Row gang has taken over the United States of America and have somehow made their lead President. He starts to run the entire nation into the ground and calls a press conference to settle everyone down. Seconds after his public speech on how he’s going to clean it all up Aliens, called the Zin, show up kill, kidnap, destroy everything pretty much proving he can’t do shit. After a while everyone gains conscience and make some kind of stark realization that they aren’t on Earth anymore. As it turns out the smartest one there steals a ship and somehow notifies everyone they are in a ‘simulation,’ which is a nice way of saying VIDEO GAME. So they decide to do all they can to screw up the simulation and kill the Aliens that captured them.

Now usually when a series ‘jumps the shark‘ it is a giant cluster fuck of poorly written dialogue, story, jokes, character development, etc. However the group over at Volition makes jumping the shark a complete new art form full of various flavors of humor and wonderful tributes to movies, television, and even other games. Like most open world games you can run around doing dick all, or help someone do side quests, or main quests. Although after doing the seventh or so crack the code, blaze, or whatever else mini-game it’ll get repetitive, but if you want to max out your level (capped at 50) then doing all those, and some side quests, and should max you out before the end of the main quest.

I liked all of the stories told. They were entertaining and the humor flowed differently from character to character and none of it was too distasteful. However some were just throwbacks to the previous games. Since I hadn’t played any of them I had no clue what was going on. So they kinda didn’t hold any relevance and I wound up not caring sometimes. Sure that’s probably my fault, but I can’t get engrossed in a story about Matt Miller‘s wankery for his favorite TV show. Also some of them didn’t make sense. One confusing one in particular involved going to save Benjamin King from a simulation. Apparently lots of people are trapped in other simulations that make them think that all of the persons worst nightmares are coming true. So this involves a rival gang surviving and a hologram of his ex-girlfriend coming to kill him. Once the player gets him out, or to a point where he can leave, King requests that he stay in the simulation so he can kill his ex. My first thought was why does this matter?

As the story goes once someone is removed from their simulation they are kicked out of their holding pod. So simulation crashes and its assumed to be deleted from the Zin’s system. So in other words his ex-girlfriend isn’t real. She’s kinda like a AI unit in a videogame. It’s just a re-imaging of her. Once the simulation is deleted, she is deleted. Whats the point in drawing out something LONGER and get vengeance on something thats going to be deleted anyway? Besides, the ship has two really well rounded hackers on it, Kinzie Kensington and Matt Miller. Both could easily find the ex-girlfriend AI if she decided to go rogue and delete her that way.

Others are almost completely relatable on both being comical and/or nightmarish. For example: you liberate Pierce Washington from a corporate advertisements nightmare gone wild. Another makes Asha Odekar come to terms with her fear of failure. This one made me feel bad for someone who’s probably a strong headed killing machine, but truthfully its something everyone faces.

I hate to say it but most missions, beside the side quests, were incredibly easy. It mostly consists of go to x-location and kill x-bad guy. Sure the variety of story spruced things up a bit, but the game play was boring at times. I eventually found myself looking around for the collectibles considering they added some insight to the characters and gave you various powerups. Even the DLC(s) were easy which consisted of the same system of gameplay, but would only momentarily involve other aspects like doing a arbitrary task for someone in order to continue the mission. Like one involved finding all the people dressed up as animals and caging them. Fun, funny, weird, but still kinda boring.

One of the things I enjoyed the most, besides the humor, were the cameos. Sure, cameos are usually a bunch of people selling out for money, but many of the characters in this game had a purpose and are totally essential to the story telling experience. Like Keith David, one of my favorite bit actors of all time, is a main character and is apart of many parts of the main story. He even has a few good one liners later on. Rob Van Dam and Roddy Piper add a good bit of hilarious, and gruff, voice overs as well. Neil Patrick Harris is a villain and you can eventually have him join your crew. Even the Burch family, from Hey Ash Whatcha Playin’?, make a guest appearance. Due to the good amount of voice work done it adds a whole level different level of of humor to the game, makes it even funnier, and more memorable then most cameos in movies/games/tv shows/etc.

The graphics were really well detailed and accentuated the absurdity of it all. Like in some areas if a NPC stood next to a void, a open wormhole in the programming, then their eyes would bulge or arms would get scrawny. To a certain extent the game poked fun at itself by letting some NPCs walk along like they weren’t fully rendered. Other times cars would drive upside down or the buildings walls would look like they were constantly refreshing. Another cool thing is that in some missions the game would fake freeze the screen and a programming dialogue box would open up like someone was programming it as I played the game.

However the graphics were a major problem for the game. Often it would crash to a complete stop. So I had to reset the PS3 about 10 times total. To a certain extent I’m just glad it didn’t ruin my saved games files. However it was problematic if you used some of the more ferocious Homies to fight along side you. Like I’d recruit the Burch Family or Homies that were upgraded, a lot. They’d help in some of the intense fights. However, whenever we get into a skirmish they immediately use super powers on whatever enemy is around. So do the math, multiple cars, people, aliens, and your NPCs roaming about and fighting all at once== system overload. After I noticed that I stopped using them as much. This took away from the experience, to me, because the whole point of them being apart of the game is so they can help you out. Also there was a drastic difference in crashes between going solo and using NPCs. If I went solo I’d last about 9 hours of gameplay (shut up I know that’s bad), but if I used NPCs it would maybe last 4 hours before it crashed.

This is probably one of my favorite comedy games of all time. Yes, it’s a rare COMEDY GAME. Very few people in this world know what COMEDY is and how you can be funny or just fucking pathetic. Yes they straddle the lines on some of the shit jokes, but I found myself laughing so hard I had to pause the game and calm down more often then rolling my eyes. Sure the story lines kinda cluster together and some are just terrible, but for the most part the stories told are rather fun and stupid in a jovial fashion. The controls are perfect, and so are most of the graphics. The only thing that brings it down is that it sporadically crashes to the point where I had to restart my PS3 multiple times, but it wasn’t a problem for the most part. The difficulty wasn’t too challenging, but if you don’t pay attention to what you’re doing the game will pretty much run you over.

This is simply put: a great game.

8.5/10

Little Inferno PC Video Game Review

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Tomorrow Corporation is selling gadgets world wide. Somehow a freak snowstorm smothers Earth. So they ship out “Little Inferno” and suggest people burn their stuff to stay warm. They do and then they run out of stuff. So Tomorrow Corp finds a way to let them burn things they order Tomorrow Corp and help them make money. In turn they buy more and then burn more, etc. etc.

I like this game, but it’s one of the most exceedingly weird games I’ve ever played. While it is a puzzle based game it does have its fair share of uselessness for a sandbox game. It falls along the lines of The Incredible Machine, but you set it all on fire. Regardless it doesn’t have much of a story. It seems like its going for a anti-consumerist and anti-pollution statement, but it is rather bland due to there not being enough backstory, or even a story to promote said message. You can watch the trailer and pretty much surmise that’s what they’re talking about.

You get a few characters who pop in from time to time. Who give some back story, but are mostly useless. Like one lady who turns out to be your neighbor, Sugar Plumps, but she doesn’t say much more then Hello and then asks for items. She eventually gets weirder as the story goes on, but its nothing unusual if you’ve already accepted the dreary world. Then there’s the Weatherman who is virtually useless. He gives the forecast for the weather for the next few days, but since you never go outside I don’t see the point of him at all. Sure his character could be hinting at the anti-consumerist and anti-pollution statement in the game, as mentioned before, but I’m not interested in politics when I play a game unless they are vital to the story like Metal Gear Solid.

Many of the puzzles are damn simple. It combines almost a match the objects and a reverse pictionary game, where its words instead of pictures, and you have to guess the combination of things to burn. Like in the first book in order to solve one puzzle you have to find two things to burn simultaneously that match the theme. In a way its like poetry for pyromaniacs. They’re fun, but they aren’t required in order to play the game. In all honesty the game isn’t possible to fail. So you can play it as much as you want or as little and avoid the puzzles all together. The thing that distracts from the puzzle is the disturbing nature of some of the puzzles. Some when combined you can hear whatever it is scream as its set ablaze. Or the explosion will be so bright it will wash out the screen for a bit.

The graphics and art style are probably the most notable things about the game. They are consistently dark and mulled. The crudeness of the figures are almost reminiscent of those ‘troubled kids’ you see in all horror movies. You know they draw ugly frightening bears and they come to life or something. Some would even say it’s reminiscent of Tim Burton’s art style, but his has a round features to it while this has a crude grease pencil look followed by someone’s tormented 5th grade scrap booking project. Sometimes the creatures are too damn dark and it seems that the artist forgot to use his white crayon to highlight details on the item. Other times it gives you a odd cozy feeling while still feeling mildly disturbing. Now since the things you buy to burn come to life and scream in pain while you’re burning them it just makes it that much more creepy. Its like the items want to be burned. It sounds evil in a way, but its funny/odd to observe.

I can’t recommend this to everyone, because it’s a weird puzzle game. I like these kinds of things, but it has maybe 4 hours worth of play time total. So if you can stand a mild morose atmosphere and teddy bears crying as you burn them alive then this is at least worth a try. If you can find it for $5 I’d say it’s worth it. There isn’t any replay value, but it is a fun and very creepy experience. I wish I could give it a higher rating because it is really a fun game, but it doesn’t have enough story for me to warrant it.

6.5/10

Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded PC Video Game Review

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WARNING: Spoilers and stuff. Things.

There isn’t a nice way to say it so here it is: Leisure Suit Larry is a schmuck. A womanizer. A skirt chaser. A manwhore. His goal for this evening is to get laid. So he scoots around town trying to find a woman. He makes a few enemies along the way and even assaults a whale. But all the excitement ends in a hot tube.

For those who weren’t born after the 90s Larry has been around for quite some time. Apparently this time he’s jumped into a time machine and went back to relive his first game. Regardless, the dork is out for you know what. Its a fun romp to live again in nostalgia-ville and listen to some jokes of yesteryear. The good thing about it is that it’s like playing a old favorite game, or even a favorite movie. The down side is that it seems like it’s missing some of the cursing and nudity. Yes, it’s kinda schmuck-ish to complain about this kind of thing, but that kinda added to the charm of the original. To use a modern day reference it would be like if Glenn Quagmire (from the Family Guy TV show) got his own videogame and he wasn’t as gross or out right disgusting. The whole appeal to Larry is that he was the underdog who you, after a while, cheered for when he has a smutty good time.

Most would morally object to this game and I understand that. However, Larry is the kind of schmuck that everything just about bites him in the ass in a hilarious way. So I would even recommend this for women who hate misogynistic men. To a certain extent it might be a weird dream for women like Anita Sarkeesian. Another cool thing about him is if he dies, which can happen a lot, you are immediately brought back to your previous position. But in all honesty it isn’t as shocking, or bad, as some of the other things that has come out through out the history of time. To say the least the controversy that’s always surrounded the Larry games is absolutely unwarranted. This game is like a wet fart during someones speech in class. It pokes at the silliness of sex while not showing any.

The graphics are great. It’s has some stale cartoonie details that aren’t animated. However it doesn’t take away from the story itself or the atmosphere. Which is another thing: the atmosphere almost gives a kinda fun vibe to it being a game about sex. Yes there are some blatant sexual themes to the artwork, but its very smoothly done so that there isn’t any nudity. Its almost done in style of a perverted cartoon shown on HBO.

Leisure Suit Larry in the Land of the Lounge Lizards: Reloaded isn’t a totally forgettable experience. Its just that it is the exact same as before. The humor is the same. It’s the kinda smarmy tongue and cheek jokes that some will love and some will hate. The graphics are even more wonderfully cartoonie then before and the voice acting is still top notch. If you can find it for cheap I’d recommend picking it up if you haven’t played it already.

6.5/10

South Park: Stick of Truth PS3 Review

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The boys are out and about playing pretend and decide to role play as some sort of hybrid fantasy world. They string it through where ever they go, into Canada, and it even covers the entire town. You are the new kid in town, nicknamed Douchebag by King Wizard Cartman. For whatever reason the kids hold some random stick as some sort of ultimate power in their kingdom. Yet it’s just a stick. Anyway, some guy from the Elvin district steals the stick. King Wizard Cartman orders you to go find the stick and return it.

The story stays to the true nature of South Park’s themes. It’s wacky, it’s weird, and it has a steady pace of humor, story, and quality character development. It completely goes out of its way to make it a rich environment to explore. It also takes its time to bring in various characters. The game either brings them in as dispensable backup characters during battle or you get to interact with them in some form that references various parts of the show. Another neat fact is that some of their interactions unlock achievements or are just Easter Eggs.

The Stick of Truth is a inventive look on RPGs and adds all the comedy someone could want that is absolutely lacking in most games labeled ‘funny.’ However, it lacks what most games are about: gameplay. It isn’t so much a RPG as it is a quick time events, a mixture of point and click, and filled with weird fetch quests. Most special moves are instantly accessible. If you’re good at quick time events then any battle ends really damn fast, even boss battles. The other half of the time if you have armor that matches your level and enough food, then it doesn’t matter what weapons you do or don’t equip. I was still able to take on most battles easily on normal. Also if you wonder about like I do, just to check out the town, you’ll be swamped with Money. It’s just stupid how much you can get. Sure all this takes the grinding out of the RPG, but that isn’t a bad or good thing. In all honesty it seems like they had a idea, then completed half of it. If not, then it seems like they just need to improve it more. The new-ish RPG style is there, it just drastically needs improving.

The puzzles mostly consist of shooting things in the environment to trigger something else. Simple search and click tactics are prominent in many of them, like in the older point and click adventure games on the PC. Others consist of luck and involving your character to land on whatever it is that is most needed to carry on. All puzzles seem to be of a medium difficulty and don’t change over time. I’ve noticed that paying attention to detail will save most people a lot of time, but backtracking is required for many of the puzzles. This is the only downside to the puzzles, but they are fun due to the various character I got to interact with.

The biggest weaknesses of this game are very blatant and repetitiveness of the game. Like there are basically 3 or 4 major songs that play in the background during the whole game. If you play this game all the way through, including side quests, then it gets really boring and unfunny. One of the major songs is Cartman saying “dumb….dumb…dumb jews….nien!” Now don’t get me wrong it’s done in a creative way and offensively funny the first time you hear it, but after hearing it for the zillionth time it losses its impact. That being said every other RPG that releases a soundtrack either the songs are memorable or if you hear them throughout the game it’s somewhat welcome since it sets the mood and atmosphere for the game. It isn’t grabbing your attention with the obviously mocking lyrics.

Another issue is the continuous glitches and poor loading quality of the graphics in the game. For whatever reason the game takes forever to load from scene to scene. If they don’t take forever they jump and jitter when they finally load and if your decide to walk around. Other times it completely froze and I had to restart my game. I would be fine with that if it looked like Tomb Raider, or even Hotline Miami, but it looks like you’re playing a version of the show and, even after some 10 seasons, it still looks like they make it with Adobe Flash. My PS3 shouldn’t be failing at rendering very basic animation when it can render various other games flawlessly to a point of almost looking realistic. Good examples of this are Beyond: Two Souls and The Last of Us.

South Park: Stick of Truth is a fun romp through the town of South Park. Its bright, beautiful, and cinematically impressive cut scenes and the story is worthy of a entire mini-series within the show. However the humor, graphics, and gameplay are something to be desired. The humor goes from soft funny humor to something completely rancid within seconds. It doesn’t make the humor ‘bad’ but it is rather jarring, unlike the show where there is usually a balance. The graphics continually stall or just flat out freeze the game up completely. The game play is so simplistic that I hate to label it, but it’s best labeled as a ‘casual game.’

Despite all these blaring flaws it is still a quality product and is representative of the South Park brand of quality story telling, no holds bar comedy, and character development. If anything its a great tribute to the 15 years it’s been on TV.

7.0/10

Gunpoint PC Game Review

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Gunpoint is 3 rd person stealth game based on the fictional life of Richard Conway, a freelance spy (not legal kids). A firearms producer hires him to investigate a death of one of their employees. He reluctantly accepts. The police start to follow him and accusing him of said murder. Other people start to catch on and suspect his involvement with multiple breakins and the skills he presents. Along the way you pick up upgrades and more skills to help you with each mission.

The story is your basic “someone died and people blame you” scenario. Also had one of the most dramatic and comedic openings I’ve ever seen in a videogame. As much drama it has in the game it has a nice equal balance of comedy. Gunpoint gives you the option to make the story as serious or as funny as you want. Some comedic events are even thrown into the achievements, and how the achievement is written. The only good thing about the story is that due to all the choices it doesn’t get boring and you don’t have to read all the extras in the game in order to get the full story. However, some of the dialogue was cliché at times.

It seems to want to blend multiple sub genres of the stealth games/movies/what-have-you and does it rather well. You can run and gun many of the mission (not recommended) or you can sneak in and out of the building without anyone noticing. In truth this is where it shines: the game play mechanics. The controls are easy to grasp and you can quickly develop your own exploring/spy style of investigation without the game penalizing you for not exploring the way they wanted you to. You can trade bought upgrades once you have them for other ones if you don’t like them. So eventually you can find a combination of a few and complete insanely hard levels, with some strategy, while catering to your skill. This is unlike most games where it only allows you so much range skill wise.

Like they offer the ability to change the wiring of a building, silently breaking glass, and make silent landings while jumping from high buildings. Did I need them all? No. So I didn’t have to buy many of them in order to progress through the levels. After a while I was able to obtain enough money to buy them all, but even then it feels like cheating. Regardless its good to just have it as a option to make the levels harder if I wanted too.

The 8-bit graphics actually shine through in this game. It made it feel like I was playing a old cabinet arcade, which was a great nostalgic feeling. The building, background, and small details like street lights are simply beautiful and makes the world feel huge. The graphics also don’t seem to cut on the processor and are easy to render. So anything that loads quicker on my PC is always a good thing.

Gunpoint is definitely something you’ll want to pick up if you’ve ever been a fan of stealth games, since there are so few of them. The music is a nice jazz temp which adds to the whole spy world feeling. The controls are beyond easy to master. The story is great, although not completely different from most of the spy genera. But most importantly: it’s fun. The only problem is that it’s short, especially if you are skilled at any kind of stealth game.

8.5/10

Deathspank Video Game Review

DeathSpank

Format: PC, Playstation 3, and Xbox 360

Difficulty Played: Don’t Remember

WARNING: Mild Spoilers!

Deathspank is a comedy adventure based on a weird hero in a purple spedo (no I’m not kidding you) who goes on a medieval/steampunk quest to save the land from a tyrannical overlord named Lord Von Prong. Along the way he meet a slew of people who will help him defeat Von Prong, with some draw backs. You gradually venture through the world righting wrongs and helping other random people with simple tasks, like settling a married couples problems. Eventually you figure out what he’s doing and the destruction he’s done.

The gameplay is incredibly boring, despite the controls are easy to master. Most of the quests are nothing but fetch quests. You go to a certain location and either kill a certain creature a dozen or so times or find a certain item. Also it locks you out of certain areas before you’re anywhere near that level so it strips some exploration from you due to the fact that you can’t discover things early like in the Elder Scrolls series. All fighting is just clicking and popping potions. This doesn’t require any skill and only makes it more irritating when many areas can easily overwhelm you with enemies. The terrain is limited and lacks interactivity, despite it being well pixelated.

The graphics are lavishly cartoony and are well shaded. The 2d houses are a nice touch to the game because it leaves room so you can click behind the building and go around it. Other times it allows you to pick up items from enemies you’ve killed behind buildings. There are even areas that the depths in the terrain curves and makes it whole experience feel like you are truly trapped in a small world. To a certain extent it feels like a throw back to top down third person games even though a lot of the world seems like it trys to just round out everything and not over tax whatever system you’re playing it on.

I just completely hate the jokes. Out of all the dialogue and story, which is just bland, the jokes stand out for being the most terrible part of the game. To a certain extent I will admit that comedy is difficult to do in video games. However, after years of experiencing the gaming culture, and how many people take time to go out of their way to mock themselves, the jokes would fall short due to how generic they feel and simplicity of the jokes. Like they have a few pieces of armor that are given names to play off of other RPG cliches, like the Gauntlets of Awesomeness. Then they’ll have quests to get chicken lips and the reason the witch wants you to get them basically amounts to “Why not?” It’s just lame. Its like they’re late to the party and everyone has already talked about the shit they wanted to and are drunk or asleep. I’m not saying they need to change their humor but a lot of it is too intentional and forced.

I was disappointed by this game. People keep saying its hilarious or a good ‘comedy game.’ It was rarely funny and the few jokes that did make me chuckle was almost reminiscent of kid humor or some decent play on words. The gameplay was completely boring. There isn’t any real skill to it all. There’s even a option to let the system chose the best armor for you. At most you just need to stock up on potions and grind grind grind your way to level 20 and after that everything else is cake. Even older games like the original Diablo took more skill then this. Also the story, as said before is super generic.

4.5/10

77/100 – Metacritic Critic Reviews

7.9/10 – Metacritic User Reviews