WARNING: MILD SPOILERS
You’re start out in a random country side and your carriage gets attacked by some unknown creature. You wake up in the middle of a wintery forest area and start to look for your carriage driver. You eventually venture into the abandon castle to find out you’ve been bitten. As it turns out the Lord of the castle called upon you to create a cure for this curse that plagues the castle.
The story is so so. It slowly draws you in and will put many to sleep at the same time. It gives little to no character development and still leaves holes in the story even at the end. For a ‘horror’ based game there is very little horror to the story seeing as it’s either laughably bad or easily defeated. They did take some unique turns in making a monster story, like making potions and cures. But it ends slightly cliché, even with two different endings. Don’t get me wrong the endings are nicely done, but you’ve probably seen them before.
The graphics are terribly dated, but that’s nothing new with Indy games. Even with dated graphics many have found a way to make them artistic looking or add some different qualities to enhance their limitations. One good example is Papers, Please. It’s a very stressful take on living in a 3rd world country as a boarder security guard. The graphs are utter crap. However shading and simple design help bring the game to a very dreary vivid world. With Guise Of The Wolf it very much reminds me of Theif 2, except it lacks most things. In many areas where a shadow would be cast on someone it shows them in regular lighting. Also many of the characters appear to be BRIGHTER then the surrounding area for some reason. Then when I’d load the game again it would do a 180 and show the complete opposite of what I stated above. Another thing that stand out is that many of the characters have very very limited movement. The guards of the castle seem to have 3, a women you meet in the kitchen seems to only have 2, and the main bad guy only has 4. Now sure it would be different if they were 2d, but this is a 3d world that would probably be a few more hours of coding to be a little lusher and it drains away from the submersion aspect of video games all together. To a certain extent the graphics set back the experience all together.
The controls are wonky to say the least. They start out smooth, but it seems there are too many unfinished parts of the game. So despite how many times you smash down a button it becomes more and more difficult to wiggle out of a glitch in a piece of scenery. Many times I found myself falling through the world or I would get stuck on invisible pieces of something that would render all the controls moot. Other times I would hit a button to perform a action and it just didn’t work. Like say if I wanted to take something. It wouldn’t grasp a clearly graspable object, but when I hit the same button seconds later it would pick up that same object.
In the end this was just a bad game. It was a good attempt for a indy developer. However due to the graphics and story it would have probably been higher rated if it was released years ago and put more time into it. With dated PlayStation 1 like graphics and bland story I can’t recommend it, but can’t say you shouldn’t avoid it either. Although I will say the things that they did well, like some of the voice acting, doesn’t do enough to redeem it completely. However for the more ADD ridden gamer they’ll find themselves bored and frustrated. So if you can get it for cheap buy it. It’s worth a few hours if your really bored. Unfortunately in the end it’s easily forgettable and a mildly regrettable experience.