Farcry 3 PS3 Videogame Review

Far-Cry-3-face-your-insanity

WARNING: SPOILERS, SARCASM & WRY

A potential Girls Gone Wild video shoot gets captured by a group of pirates. The main characters wake up in the middle of a slaver camp and try to escape. Two of the college bros manages to escape, uh, kinda. Later he meets up with the local resistance on the island that tries to end the drug/slavery cartel. He learns of their heritage and they recruit him. They then send him on a series of missions to make him into a warrior, and to get really stoned. OK that’ll make sense once you play the game. Along the way he helps the people of the island with various problems, explores the island, hunts a lot of animals and people.

The story works out like any standard action movie. Jason Brody, is a average US American kid that somehow becomes a super killing machine by the end. He delivers standard “I’ll lead you underdogs to victory” speeches and belts out cliches lines like the script writers hadn’t seen a action movie ever! He’s probably the most uninteresting main hero I’ve see in YEARS. Anyway he seems compelled to go out and save his friends from the slavers who boarder between irritating, broken, or just not all that interesting. Don’t get me wrong his stoner friend (Oliver) is funny and adds a weird relaxing morose feeling, like the only reason he’s happy is because he found natural hallucinogens on the island, but he isn’t too terribly useful. Daisy is probably the only useful one, but seems to gain abilities out of fucking NO WHERE. So his job to save the island runs into hiccups due to the very well laid out bad guys and their very vicious and strange way of doing things.

Like Vaas is one of the more interesting villains I’ve seen in years, even if he lacked some development. He seemed to know your every move and attempt to save your friends. This was the neat part, because it seemed this villain broke the 4 th wall, read the script for the game, and said to himself “I won’t let him fucking do that.” So the entire time it I was trying to fight, or find, him was a giant mockery of every action movie ever made. He knew you were coming for him. So he set up a trap. He knew you might survive something. So he set up another trap. He, despite all his cocaine use, was scarily weird and vivid to the point where if I had to pit him against another villain in video game history it would be Trevor Phillips from GTA V. He’s mostly known for being a serial killer and cannibal and openly mocked anyone who questioned the ‘edginess’ in modern video gaming. But that might be a bad idea since they are so insane they might go into business with one another, or go into one another considering there are a lot of homosexual themes in the game.

That brings us to Willis “Buck” Huntley. Another villain I’m taking time to mention because it’s rare you see this kind. First off Buck is hella smart. He seems to be a redneck Australian version of Indianna Jones. I thought it was interesting because you don’t really see anyone Australian in anything, much less being smart. If they are they’re a 100% stereotype that we’ve all learned from a Crocodile Dundee movie and drinking lethal doses of beer. Secondly he seems to be a implied rapist. This I thought was well done, since most mediums now-a-days seem to shove whatever negative trait a villain has in your face. This is only IMPLIED and it he may have very well just been a shithead to someone rather then a rapist.

Sam Becker, again another interesting ‘villain’, falls under something different I notice. He’s a German-American who not only isn’t blood thirsty, but he wants all of the madness on the island to end. Sure betrayal isn’t anything new in any story EVER, but the fact that it breaks so many stereotypes it isn’t even funny. Most times you see a German in a game he/she’s perpetually stuck in the 1940s swearing allegiance to Hitler or wanting to kill everyone. This guy seems a little more put together realizing that killing is only a means to a end and once Hoyt (the main slaver and antagonist of the game) is gone everything has the possibility of being hunky dory on the island and he’s totally OK with that. Really. He doesn’t want to take over Hoyts business after hes dead. He doesn’t want to go killing anymore. It genuinely he seemed like he just wanted to sit down and drink with the locals, and hopefully not be strung up by them. So in all honesty he had the possibility of being the vile stereotype of either nationality he belongs to and they wrote him like somesort of Kelly’s Heroes hippy. This was weirdly refreshing.

One of the major things I hated about the story is the ‘love story’ subplot. I don’t know if you can call it a subplot considering it mostly consists of one lady (Liza, because apparently you can’t fucking spell Lisa and not attract the main demographic for this game) bitching about how Jason isn’t giving her enough time, or something, and doesn’t want him to get hurt. Its suggested that they were together before they decided to announce to a island full of blood thirsty pirates that they were young dumb, stupid, and full of money, coincidentally. Then after some time she says some crap like she’s finally seeing the man she wanted or he was meant to be.

I think this is ironic that A) she’s playing a stereotypical angst ridden woman (ie damsel in distress) who seems to think it’s a good time to ask someone who’s training to be a murder God to reevaluate their relationship whilst a civil war is happening on the island and their friends are in danger of being sold off as sex slaves. I found myself screaming at the TV, like some Jerry Springer fan, a few times telling her to SHUT THE FUCK UP. Not to say she’s completely selfish, but complaining about their relationship is the only thing I can remember that she did the entire game. Also B) it seems she to only gained interested in him after he saved a few people, killed a dozen bad guys/animals, and woke up out of a drug fueled dream with a dozen or so tattoos on his arm. This doesn’t give a good impression of what women want to the young people who might be playing the videogame. Seriously we don’t need any sailors going on drunk fulled murder and tattoo rampages and then expecting people to fall madly in love with them.

The gameplay is a vast improvement over the first Farcry videogame that I played. I ran into, at first, what I thought was glitches. It seemed every enemy could sniper you with any weapon through any wall, tree, house, or mountain from any distance. This annoyed the fuck out of me and I gave up on the game. It was one thing to be able to see someone and they’d be in visual distance and then they’d attack. But with my experiences, and the original, you could be in a shack with no windows and if you briefly fart or gasp for air and the guy on top of a mountain three mountains over would hear it and somehow be able to blow your head off. This was freaking unrealistic. I don’t know about you but most peoples eye sight is limited to 100 yards or so and can’t get shot upwards of 100 times. They shouldn’t have the abilities of Superman! Also, for the record, it was a legit copy for the PC.

This one has far more balance then that. If you can see them through a sniper scope, they can see you. If you shot them more then 5 times, with certain kinds of guns/distances/etc., they die. Simple enough, right? Well, ya, it’s just that simple. However, unlike most games where you can run through a base kill a few people either run off or kill everyone there effortlessly, the AI has a few smarter things going for it. Like once you make your presence known, anywhere, they continually search for you. If you run away, they’ll still be on the look out. A few times I’ve had to fast travel to a different location and come back in an actual REAL TIME hour or so so they’d stop looking for me. One time, when I first started, I ran into a heavily armed base and got destroyed because they called for back up, multiple times. So I had to build my own strategy on how to take out the base and that made this aspect of the game rather fun.

The only thing I get infuriated with is the stupid AI. Sometimes the drunk Molotov cocktail throwers would set themselves on fire, often. Other times when I would try to take over a base and a random lion or bear would wonder in the base whipping out EVERYONE there. Those damned animals shits even did that to bases I had conquered. Anyway these baddies are suppose to be trained militia. Like a guerrilla version of the Roman Legion but with better weapons. Why they seemingly ignore a large growl, followed by a terrible screaming sound, and then sudden silence and not decide to hit the alarm or have all forces focus in and kill the thing is beyond me. Also other times they’d literally WALK PAST the leopard or whatever that was attacking the base and it would then kill them.

Sometimes it seems like they were highly organized and you pretty much prayed to make it out alive or hope they didn’t hit the alarm, which seemed random, to signal for backup. Other times they’d do all of the above and get attacked by local wild life or the local resistance that just happened to drive by at the time you decided to attack the base. It’s entertaining, but frustrating because I wanted to play the game, not have AI play the game for me. It did add some immersion to the game, considering I can see this happening in a war torn country, but it often ruined my strategy on how to infiltrate the base. Also the local resistance didn’t help with the other 90% of the game, so why show up now?

This has some RPG elements that are almost not worth mentioning. The game, as said, depends on how you fight, the guns you use, and how well you fight in tight situations. With that being said, you can gain skill points for abilities after doing whatever to get xp, but the abilities don’t open up until you complete various parts of the main story. So I went out and annihilated half of the islands baddies, and took their bases, with nearly none of these power ups that that they wave at you in the beginning of the game. So I didn’t get the point of leveling up when you can’t use the points when needed or when the perks aren’t that useful.

Yes, you can do cool things like jump on top of someone and stab them to death, but if you’re like me you’ll shoot them with a silencer, or a bow, from a distance. Now this DOESN’T make any sound and it DOESN’T draw the attention of everyone when the guy screams for his life as you stab him to death. So why should I buy these abilities when everything else is already at my disposal? Aside from the few that help the character swim sharks or shoot better, there isn’t a point to many of them. On top of that, and as said before, you can use these ability but they’ll attract attention to you, very quickly. Now since it seems that they only decide to organize themselves to find you after finding you, then you can wind up dead very fast with said power ups. So having power ups that encourage you to go Rambo in a game that PUNISHES the living shit out of your for being a loud turd isn’t too terribly productive or practical.

Also the crafting system is a bit stupid. It requires you to get animal hide for special ammo upgrades, or it helps you carry more guns. Sure that’s fine, but it required the hides of seemingly random animals that shouldn’t exist on the island at all. Its like they asked a 5 th grader what animals he liked and then said “fuck it” and lumped them all on a island. It, like most tropical islands, are either hot or wet. If you listen to the local islanders in the game they complain about the weather A LOT. So why the hell would this island have a North American Grizzly bear on it and a few miles south packs of Dingos. The Grizzly would die from heat stroke due to the huge amount of fur it has and how it’s body naturally insulates heat. Dingos on the other hand live in EXTREMELY hot weather. So anything below 90 degrees or so could kill them since their bodies are made to resist HEAT and not cold. If you look at the map they’re technically already in areas where they should be dead. This also hurts the realism of the game and the whole immersion thing. Some the upgrades requires hides of super rare animals. Wouldn’t PETA be super pissed you were going off killed rare animals for your selfish upgrades? Sorry, Winne the Poo I need your hide so I can carry a extra gun. Also these super rare animals have no difficulty to them what-so-ever. They are essentially the same damn animal, but slightly reskined. If they’re that special why not make them harder or smarter? Other wise it’s just cheap.

The graphics show a good bit of what the PS3 can offer. The cut scenes are damn near movie quality. The facial structure and movement on most of the characters is life like. On top of that the water effects when swimming or sailing are interesting since it all seems to bump and sway like a real ship. Also the lighting and fire really help with the immersion of the game. Many times at night I saw light in the distance and it gave that same ugly glare that lights do in real life when trying to focus on something. This helped make it all that much more realistic when trying to take over a base and being half blinded by the lamp lights that are surrounding the base.

The only thing I can complain about is the rain effects. They are neat, but not fully developed. Nothing really seems to get wet. Also you can look at the houses and plants and not see anything drip off of them. It’s just weird. Besides that the only major glitches were random scenery glitches from time to time. I’ll be walking somewhere and there’ll be a thin discolored line that runs across the screen. So I’ll back up and it’ll disappear. Then there are some areas on the map where your character starts a swimming motion, makes a splash sound, and the water either A) failed to render or B) he’s randomly doing that on some hillside for no reason. Regardless just move some and the glitches go away completely.

The story is aching of a cliché action movie, but the real reason to play it is due to the vast colorful characters, both good and bad guys. The graphics are at their peak with little to no glitches. The game play is great, but gets repetitive due to the similar quests and wonky structure. All in all this is a worth while action game, despite it being considerably over hyped and my griping. If you can find it for cheap, or the new Farcry compilation, then I’d recommend buying it. It’s a quality FPS game.

7.5/10

Advertisements

Devil’s Attorney Android/IOS Video Game Review

Background_02

You’re Max McMann, a attorney in some random city in the USA. You start out in a slum defending basic criminals. Through various trials you get to know your clients and defend their…uh…well you make a boat load of money. In doing so you get to buy upgrades for your house, your clothing, and car. In turn they give you various powers and abilities in court. They, like most RPG-ish games, help or hinder your performance in court.

This is one of the best games I’ve played on the android OS. It’s funny and the game play is addictive. It spoofs the 80s TV crime/drama kinda thing and throws in a bit of romance. However it does it in a way where it pays tribute without fully giving into the cliches. This is complimented by how it addresses cliché subject matter in the TV dramas but use different and witty dialog. The character development, while small, is still funny to see develop and establishes enough for each character without making them into a wallflower like in Silver Linings Playbook.

The puzzle/RPG aspect takes place in the court. You use basic numbering system to defeat your enemies. They start with a certain amount of life, i.e. credibility, and once you brandish them (i.e. drain their credibility to zero) you win the match. Simple right? Nope. You are set with a low health and you can hit the opponents hard and they can hit you just as hard. The odd thing is that you can play the same level multiple times find multiple ways to beat it and multiple ways to lose at it. Since the attack points system seems randomized its never guaranteed to kill you nor you kill them. That makes things interesting later in the game.

The artistry that goes into this game is something different. It has stencil style cartoons as the characters while making everything else 3d and allowing the shading to give that 80s feel. They make various caricature of famous people as the clients of Max McMann without making them too ugly. The thing that impressed me is that with all the detail it didn’t bog down the android. This is a MAJOR problem with just about any game for the Android. Either it jams or it completely slams to a screeching halt. Anyone who has played The Simpsons Tapped Out knows what I’m talking about. Also every transition from cut scene to the next stage very smoothly.

The story is a great tribute to the cheesy love stories from the 80s. The graphics are lovably cartoonie while not bogging down your android. The puzzles will make you brush up on your basic math and might send you into cellphone snapping frustration. This is a great game and if you love puzzles you should probably consider buying it. It won’t last long, get mildly repeditivie, and has ZERO replay value, but it’s a very enjoyable 8 hours.

9.0/10

South Park: Stick of Truth PS3 Review

south-park-the-stick-of-truth

The boys are out and about playing pretend and decide to role play as some sort of hybrid fantasy world. They string it through where ever they go, into Canada, and it even covers the entire town. You are the new kid in town, nicknamed Douchebag by King Wizard Cartman. For whatever reason the kids hold some random stick as some sort of ultimate power in their kingdom. Yet it’s just a stick. Anyway, some guy from the Elvin district steals the stick. King Wizard Cartman orders you to go find the stick and return it.

The story stays to the true nature of South Park’s themes. It’s wacky, it’s weird, and it has a steady pace of humor, story, and quality character development. It completely goes out of its way to make it a rich environment to explore. It also takes its time to bring in various characters. The game either brings them in as dispensable backup characters during battle or you get to interact with them in some form that references various parts of the show. Another neat fact is that some of their interactions unlock achievements or are just Easter Eggs.

The Stick of Truth is a inventive look on RPGs and adds all the comedy someone could want that is absolutely lacking in most games labeled ‘funny.’ However, it lacks what most games are about: gameplay. It isn’t so much a RPG as it is a quick time events, a mixture of point and click, and filled with weird fetch quests. Most special moves are instantly accessible. If you’re good at quick time events then any battle ends really damn fast, even boss battles. The other half of the time if you have armor that matches your level and enough food, then it doesn’t matter what weapons you do or don’t equip. I was still able to take on most battles easily on normal. Also if you wonder about like I do, just to check out the town, you’ll be swamped with Money. It’s just stupid how much you can get. Sure all this takes the grinding out of the RPG, but that isn’t a bad or good thing. In all honesty it seems like they had a idea, then completed half of it. If not, then it seems like they just need to improve it more. The new-ish RPG style is there, it just drastically needs improving.

The puzzles mostly consist of shooting things in the environment to trigger something else. Simple search and click tactics are prominent in many of them, like in the older point and click adventure games on the PC. Others consist of luck and involving your character to land on whatever it is that is most needed to carry on. All puzzles seem to be of a medium difficulty and don’t change over time. I’ve noticed that paying attention to detail will save most people a lot of time, but backtracking is required for many of the puzzles. This is the only downside to the puzzles, but they are fun due to the various character I got to interact with.

The biggest weaknesses of this game are very blatant and repetitiveness of the game. Like there are basically 3 or 4 major songs that play in the background during the whole game. If you play this game all the way through, including side quests, then it gets really boring and unfunny. One of the major songs is Cartman saying “dumb….dumb…dumb jews….nien!” Now don’t get me wrong it’s done in a creative way and offensively funny the first time you hear it, but after hearing it for the zillionth time it losses its impact. That being said every other RPG that releases a soundtrack either the songs are memorable or if you hear them throughout the game it’s somewhat welcome since it sets the mood and atmosphere for the game. It isn’t grabbing your attention with the obviously mocking lyrics.

Another issue is the continuous glitches and poor loading quality of the graphics in the game. For whatever reason the game takes forever to load from scene to scene. If they don’t take forever they jump and jitter when they finally load and if your decide to walk around. Other times it completely froze and I had to restart my game. I would be fine with that if it looked like Tomb Raider, or even Hotline Miami, but it looks like you’re playing a version of the show and, even after some 10 seasons, it still looks like they make it with Adobe Flash. My PS3 shouldn’t be failing at rendering very basic animation when it can render various other games flawlessly to a point of almost looking realistic. Good examples of this are Beyond: Two Souls and The Last of Us.

South Park: Stick of Truth is a fun romp through the town of South Park. Its bright, beautiful, and cinematically impressive cut scenes and the story is worthy of a entire mini-series within the show. However the humor, graphics, and gameplay are something to be desired. The humor goes from soft funny humor to something completely rancid within seconds. It doesn’t make the humor ‘bad’ but it is rather jarring, unlike the show where there is usually a balance. The graphics continually stall or just flat out freeze the game up completely. The game play is so simplistic that I hate to label it, but it’s best labeled as a ‘casual game.’

Despite all these blaring flaws it is still a quality product and is representative of the South Park brand of quality story telling, no holds bar comedy, and character development. If anything its a great tribute to the 15 years it’s been on TV.

7.0/10