Saints Row: Gat Out of Hell PS3 Review

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WARNING: SPOILERS

In continuation of the over the top antics and storyline the Saints Row crew throw a Birthday party for the resident nerd, Kinzie Kensington. They find out she hasn’t ever had a birthday party before, people are only mildly surprised, and then they break out the cake, generic fun party stuff, and a spoof of a Ouija board. They start asking the board a bunch of questions and it somehow opens a portal to Hell. It sucks the President of the United States of America in and then immediately closes itself. Everyone gets pissed and Johnny Gat and Kinzie Kensington volunteer to go rescue him.

So right off they take the two worst characters of the series and make them the lead characters. Yes, Matt Miller might be a ugly looking dork who’s possibly closet gay and obsessed with a shitty TV series, but at least he has personality. Kinzie Kensington is the kind of nerd that most nerds ignore, because she’s for lack of a better vocabulary: one dimensional. While most people can talk about other things that aren’t their job and live a normal life, Kensington lacks that ability. Same goes for Johnny Gat. His major characteristic is talking about killing people, and then does some killing of the aforementioned people. Seeing how everyone in most of video gaming history has this ability I don’t see why that makes him so special.

Despite this crappy note I liked most of the story that was actually told. Sure it’s a little slap dash, but a lot of the humor is still there. It has a bit of a mundane feeling since its all more of the same kind of either story or gameplay but I at least liked the ambiance of Hell and all the details added to the world. One of the major things I didn’t care for is the feeling that they either left content out or just flat out stopped caring. One major things I always do in sandbox games is take over the town, when able. This is a feature in most of the series and you get a few good perks from shops because of this. In other games like GTA you can even buy houses in areas you’ve taken over. Anyway, when you hit 100% it transfers back to the storytelling version of cut scenes. It’s where one of the main characters opens a ugly children storybook with the Saints Row symbol on it. She then flips through the pages of the book and basically reads it to you with really elaborate art pieces. It goes on for about 30 minutes and gives a dozen or so things anyone could get hyped about. Now instead of letting you play out those things, which would have added lots of depth to your relationship with the members of Hell, tells you how everything happens, rather then you being apart of it. It tells you how a fight unfolds between your group vs. whoever and how they reside in hell now. It’s a complete cop out of game play and some possible good story missions.

The graphics are the standard and good enough for the gameplay. The only fancy elements were the constant drips or raining lava. There were the occasional glitches, but nothing serious. Once I had to restart the game because I was wall climbing and got stuck in the building. Its like I could walk around the interior of the building if it was made entirely of two way glass. Also the freezing glitch, that stopped the game completely, was remedied in this version. Although there were major sound issues. Many times when I’d snag one of the audio collectibles it would get about half way through what it was saying and then just cut out. Then it would be pure silence for the next few moments or you’d switch back to the aerial sounds of Hell and generic music. It also had trouble playing anything in the background while I grabbed one. A few times I’d have someone shotting at me or I’d be on fire and the audio would block everything out and just focus on the collected audio.

All of the previous power ups from SR4 are available in this game as well. You can still run up walls, throw ice/fire/darkness/whatever, send minions to do your bidding, and power stomp the ground. They only improved those marginally. The only addition they included was the ability to fly, but it’s kinda lacking since its more like gliding. They explain that Satan got it from somewhere and Blackbeard stole it, but I don’t remember much after that. Also the variety of weapons they included embody the 7 deadly sins. Most of them are either A) obnoxious or B) already in the game in some form. Like the Ark of the Covenant gun is suppose to represent Wrath. It sucks in enemies and shoots them out in a explosion. Cool, but the stomp power up already sucks enemies in, crushes them, and some explode. When ya think about it it’s not really too great add more collectibles that do the same thing. It makes neat combos, but again, useless when you’re super empowered and killing everything was rather easy.

The final fight with Satan was hideously disappointing. It basically consisted of him disappearing and reappearing in a certain time frame, or essentially a flashy version of peak-a-boo. Sure he hit you with everything he had, but if you’re anything like me, you’ve already gotten every special hidden power up or gun and the health bar becomes a joke. Sure this series is all about empowering, over empowering?, the player, but we’re fighting Satan for fucks sake!!! The master of darkness, the evil of all evil, etc. He could have been at least a little bit scary or intimidating. I mean Satan is cartoonie in other productions, but he still had a feel of intimidation in some way.

This ‘DLC’ was both disappointing and refreshingly strange. While it didn’t add anything new gameplay wise however the level(s) and artistic interpretation of hell was fun, funny, and really damn detailed. While I hate collectibles, the commentary was funny at points and added some depth to the world. The rest of the story was just meh. The musical fairy tale style of story telling was disjointed. It often interrupted by actual cut scenes that felt a lot more serious then the many of the cut scenes. Yeah all the fun parts are there: the running, the shooting, the huge explosions, but it really really feels like one of their writers just said “FUCK IT!” and stopped writing , or caring, at some point about telling more of the story. So it really does feel weirdly incomplete.

If you want something really abstract, even for this series, then try this out. Otherwise I’d be weary of it.

6.0/10

Saints Row 4 The National Treasure Edition PS3 Videogame Review

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WARNING: Spoilers be spoiled

The Saints Row gang has taken over the United States of America and have somehow made their lead President. He starts to run the entire nation into the ground and calls a press conference to settle everyone down. Seconds after his public speech on how he’s going to clean it all up Aliens, called the Zin, show up kill, kidnap, destroy everything pretty much proving he can’t do shit. After a while everyone gains conscience and make some kind of stark realization that they aren’t on Earth anymore. As it turns out the smartest one there steals a ship and somehow notifies everyone they are in a ‘simulation,’ which is a nice way of saying VIDEO GAME. So they decide to do all they can to screw up the simulation and kill the Aliens that captured them.

Now usually when a series ‘jumps the shark‘ it is a giant cluster fuck of poorly written dialogue, story, jokes, character development, etc. However the group over at Volition makes jumping the shark a complete new art form full of various flavors of humor and wonderful tributes to movies, television, and even other games. Like most open world games you can run around doing dick all, or help someone do side quests, or main quests. Although after doing the seventh or so crack the code, blaze, or whatever else mini-game it’ll get repetitive, but if you want to max out your level (capped at 50) then doing all those, and some side quests, and should max you out before the end of the main quest.

I liked all of the stories told. They were entertaining and the humor flowed differently from character to character and none of it was too distasteful. However some were just throwbacks to the previous games. Since I hadn’t played any of them I had no clue what was going on. So they kinda didn’t hold any relevance and I wound up not caring sometimes. Sure that’s probably my fault, but I can’t get engrossed in a story about Matt Miller‘s wankery for his favorite TV show. Also some of them didn’t make sense. One confusing one in particular involved going to save Benjamin King from a simulation. Apparently lots of people are trapped in other simulations that make them think that all of the persons worst nightmares are coming true. So this involves a rival gang surviving and a hologram of his ex-girlfriend coming to kill him. Once the player gets him out, or to a point where he can leave, King requests that he stay in the simulation so he can kill his ex. My first thought was why does this matter?

As the story goes once someone is removed from their simulation they are kicked out of their holding pod. So simulation crashes and its assumed to be deleted from the Zin’s system. So in other words his ex-girlfriend isn’t real. She’s kinda like a AI unit in a videogame. It’s just a re-imaging of her. Once the simulation is deleted, she is deleted. Whats the point in drawing out something LONGER and get vengeance on something thats going to be deleted anyway? Besides, the ship has two really well rounded hackers on it, Kinzie Kensington and Matt Miller. Both could easily find the ex-girlfriend AI if she decided to go rogue and delete her that way.

Others are almost completely relatable on both being comical and/or nightmarish. For example: you liberate Pierce Washington from a corporate advertisements nightmare gone wild. Another makes Asha Odekar come to terms with her fear of failure. This one made me feel bad for someone who’s probably a strong headed killing machine, but truthfully its something everyone faces.

I hate to say it but most missions, beside the side quests, were incredibly easy. It mostly consists of go to x-location and kill x-bad guy. Sure the variety of story spruced things up a bit, but the game play was boring at times. I eventually found myself looking around for the collectibles considering they added some insight to the characters and gave you various powerups. Even the DLC(s) were easy which consisted of the same system of gameplay, but would only momentarily involve other aspects like doing a arbitrary task for someone in order to continue the mission. Like one involved finding all the people dressed up as animals and caging them. Fun, funny, weird, but still kinda boring.

One of the things I enjoyed the most, besides the humor, were the cameos. Sure, cameos are usually a bunch of people selling out for money, but many of the characters in this game had a purpose and are totally essential to the story telling experience. Like Keith David, one of my favorite bit actors of all time, is a main character and is apart of many parts of the main story. He even has a few good one liners later on. Rob Van Dam and Roddy Piper add a good bit of hilarious, and gruff, voice overs as well. Neil Patrick Harris is a villain and you can eventually have him join your crew. Even the Burch family, from Hey Ash Whatcha Playin’?, make a guest appearance. Due to the good amount of voice work done it adds a whole level different level of of humor to the game, makes it even funnier, and more memorable then most cameos in movies/games/tv shows/etc.

The graphics were really well detailed and accentuated the absurdity of it all. Like in some areas if a NPC stood next to a void, a open wormhole in the programming, then their eyes would bulge or arms would get scrawny. To a certain extent the game poked fun at itself by letting some NPCs walk along like they weren’t fully rendered. Other times cars would drive upside down or the buildings walls would look like they were constantly refreshing. Another cool thing is that in some missions the game would fake freeze the screen and a programming dialogue box would open up like someone was programming it as I played the game.

However the graphics were a major problem for the game. Often it would crash to a complete stop. So I had to reset the PS3 about 10 times total. To a certain extent I’m just glad it didn’t ruin my saved games files. However it was problematic if you used some of the more ferocious Homies to fight along side you. Like I’d recruit the Burch Family or Homies that were upgraded, a lot. They’d help in some of the intense fights. However, whenever we get into a skirmish they immediately use super powers on whatever enemy is around. So do the math, multiple cars, people, aliens, and your NPCs roaming about and fighting all at once== system overload. After I noticed that I stopped using them as much. This took away from the experience, to me, because the whole point of them being apart of the game is so they can help you out. Also there was a drastic difference in crashes between going solo and using NPCs. If I went solo I’d last about 9 hours of gameplay (shut up I know that’s bad), but if I used NPCs it would maybe last 4 hours before it crashed.

This is probably one of my favorite comedy games of all time. Yes, it’s a rare COMEDY GAME. Very few people in this world know what COMEDY is and how you can be funny or just fucking pathetic. Yes they straddle the lines on some of the shit jokes, but I found myself laughing so hard I had to pause the game and calm down more often then rolling my eyes. Sure the story lines kinda cluster together and some are just terrible, but for the most part the stories told are rather fun and stupid in a jovial fashion. The controls are perfect, and so are most of the graphics. The only thing that brings it down is that it sporadically crashes to the point where I had to restart my PS3 multiple times, but it wasn’t a problem for the most part. The difficulty wasn’t too challenging, but if you don’t pay attention to what you’re doing the game will pretty much run you over.

This is simply put: a great game.

8.5/10

The Cave Video Game Review

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Format: Playstation 3

Difficulty Played: N/A

Some spoilers ahead folks!

You chose 3 of 7 characters to spelunker in a mysterious living cave. The Cave, this is the only name it identifies itself as, is the narrator of the story. It exposes all of the characters most wanted desires. Not only does he make it feasible for them to obtain their wants and desires, but it lets them choose their own path to obtain them. Along the way you’ll run into puzzles based upon moral choice and ethics.

This was made by Double Fine. They have always made strange art games. So this production isn’t any different. The reason I point this out is because I hope this review will encourage people to pick it up or at least consider it, because it does have flaws and yet is still a great piece of story telling. This is a cross between most modern moral choice games and cause and effect theories, like the Butterfly Effect. Why? Because The Cave is alive. As described in the synopses it talks to you through the whole game. The Cave even plays with your emotions some to make you wonder what’s going to happen to the characters and other people you meet along the way. It exposes the characters for what they are and lets you decide their fate. This is hard to do considering most of the people are just terrible somehow. Many of them rely on acts of murder, lying, stealing, or even arson to get what they want.

Yes. You read that right.

Various sins are major themes of half the game.

The cute fluffy exterior is completely misleading to the underline themes and subject matter. At the core of half the game it’s about revolting selfish people who are terrible that do anything to get what they want. To a certain extent it’s like looking at the 7 deadly sins playing out their greatest fantasies. The even more revolting thing is that many of them live happily after committing these various atrocities, without punishment or remorse. One instance a guy looses his mind because some woman didn’t fall in love with him so he goes across country on a killing and arson spree. Another story involves committing a small nuclear Armageddon so the character can become rich. The list goes on, and things can get much worse.

The fantastic thing about this is that the other half of the game is about redemption. Since you get to choose the characters fate then you can lead them down a better path. All the better paths are much more heart warming and rewarding compared to the counter parts. To the same extent it still shows the character(s) living happily knowing they did the right thing. Also all stories have a moral, consequences to the characters action(s), and with some it shows how the future treats them.

So why did I throw up the Double Fine disclaimer? All Double Fine productions have always had a odd sense of game play, style, and absolutely aren’t for everyone. Like with this game in order to get the full character(s) story you have to play the game upward of 4 times. Also in order to get all the achievements you have to play the game in upwards of 5 to 7 times. This drags out the puzzles you’ve already solved, ruins the jokes, and makes the game play bland.

It would be one thing if the puzzles changed each time you play the game. Some adventure games do this, but this games doesn’t. They are the exact same puzzles, jokes, everything in each extra play through. It get’s boring and repetitious. So I don’t know if it that was their intention, but it kinda reflects the telling of morals or common knowledge. The most basic ideals of understand, or of what’s right and wrong, are often repeated.

The repetition kinda hurts in a way once you hear some of the same jokes multiple times because it really is a witty game. The dark humor oozes out like a Tim Burton and Disney collaboration. However it does it with more subtly and its a little darker at times. On top of that since half the game involves murder the game does all it can to make light of those situations in very colorful ways. It has it’s own wonderful charm, atmosphere, sense of direction, and soft tone brought on by the cartoonish way things play out and are less violent/realistic then they could be.

However the game play wears on the whole experience. You’ll often find yourself dying because you jumped the wrong way or didn’t jump to the next ledge at the right time. Well you can’t actually die, but that’s kinda irrelevant consider most games if you do die you just start over and continue on. However, when the characters already run at a incredibly slow pace and the cave is IMMENSELY large then it hampers your problem solving and the pace of the game. Like you’ll have to do various back tracking to bring a item from spot A to spot B. That may not sound bad, but what if spot A was in America and spot B was in England. Somewhere in the middle you die and it starts you back at spot A. That incredibly pissed me off multiple times.

You could be at the last little bit of whatever puzzle and after you solve it you can move on to the next room. However if you die you could delay yourself by minutes just by all the backtracking. If that doesn’t piss you off enough the item you have, since your characters can only carry one item at a time for some reason, might not even work at the sight of the puzzle. So you’ll be running back and forth between point A and point B a lot!

Sure the difficulty of the puzzles eventually results to basically thinking of whats around you and you can figure it out once you put things together. That’s easy but with the first few times you enter a cave’s section(s) you can easily get confused and lose tract of where everything is. So you could be walking in the completely wrong direction for 2+ minutes and not even know it until you reach a dead end, which this game has a lot of for some reason. After a while even The Cave (the narrator) will give you some hints in the way he talks in order to help you out. It won’t lead to many of the achievements, but it will help you progress with the stories at hand.

Another thing about the game play that I thought was odd, or maybe irritating, is that you’ll learn eventually that all the characters have a singular special power. To me that is just damn neat. Unfortunately throughout most of the game the powers are useless until you come to certain character specific location. Sure they’re fun to use, but ultimately useless 90% of the time and don’t add anything to the game play. To me this is odd since every other game out there if a character has a special ability then they can use it whenever and it successfully interacts with the area around them. The only reason I can guess that this was undeveloped was that is because Double Fine‘s style of game play has always relied off you to use your brain more, and the area surrounding your character, then the powers of a character. Like in Psychonauts (9.0/10, by the way) your special ability are mostly only used during combat. Regardless I think they could have expanded upon it a little more.

The graphics are ascetically beautiful. Some parts of the cave is alike a ever changing canvas and you’re characters are changing it. I know this is a simple game, but the amount of detail put into simple areas of the cave is nothing short of wonderful. For example: you can play as a monk and when you start to climb a mountain it starts to rain and the wind blows. This gives a wonderful distant exploration feeling to climbing the mountain and makes you feel really damn small. These are small details that enhance really mundane tasks. Even with something as odd as running across one of the roof tops of London, England the meshed green and black hues of the background add a dreary sense of unforeseen terror. Heck, there are even funny bits that add to the tremendous style of the game. Like there’s one spot where two fossilized dinosaurs can be seen in the cave walls having tea. I know many of them are cartoonish, but adds character to The Cave (the narrator) and the actual surroundings of the cave itself.

In turn the glitches are few and far between. Unfortunately the few that are there are completely game breaking. One instance I was the adventurer lady on some Ferris Wheel and when it made a full loop she went into a falling animation loop, but she was in the middle of the ferris wheel’s cart. I couldn’t move her out and she would only spin left and right. Regardless it was one of the few times I had to restart the game in order to complete the area. Another the camera didn’t move with the character so it got stuck to one section of the cave ans since I couldn’t see what I was doing I had to restart the game. The rest I’ve actually forgot, but they are super rare to run into so I wouldn’t worry about them. Also they are mostly self fixing considering you can just restart the game and the characters will be at a different location and behave normal from then on.

All in all I love this game, but it absolutely isn’t for everyone. It is a great throw back to the old point and click adventure game genera. The atmosphere, lighting, sound, and character development is supreme. The major pain for many will be getting the full story of the characters. As stated before in order to get the whole story you have to replay the game multiple times in order to unlock all of the story segments. This isn’t as bad for those who’ve already fell in love with the weird charm of the game, like me, or simply love adventure games. However, it will be a trying task for many others due to the slow pace and large level design.

At this point it’s totally worth the $15 bucks if you love good story telling and a ominous narrator playing with you, but the game play will wear on you if you’re not ready for it or use to the adventure genera. So you might need to break up your game play in order to fully enjoy the experience, because this really is a experience you will enjoy.

7.5/10

72/100 – Metacritic – Critic Score

8.2/10 – Metacritic – User Score

BUY AT:

Steam (PC/Mac/Linux)– $14.99

Amazon (PC/Mac) – $14.99

Playstation 3 Store – $14.99

Xbox 360 Store – 1,200 MSP

Tomb Raider Video Game Review

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Format: Playstation 3

Difficulty: Normal

Some spoilers ahead folks!

Lara Croft and a team of her friends sail to Yamatai based upon a hunch she has for lost treasure. On the way there the ship rips in half due to a freak storm. Everyone has to evacuate and somehow makes it to the island. The unfriendly natives capture most of Lara’s friends. So Lara is left alone to discover the mysteries of the island and save her friends.

This game is fantastic. It, unlike the other Tomb Raider games, has character development and a really decent plot. The plot is almost akin to the old adventure movies. In comparison to the few other Lara Craft games this one has vastly improved. Unlike the others Lara has a semi-steady line of character development where in others she was either a mute or what she said wasn’t really important. In one game she was particularly cold and turned into a complete bitch by the end of the game. This took the ‘happy adventure’ spirit of the game and flushed it down the toilet. This one she becomes a well rounded action hero and the rest of the surviving crew of hers develops with her.

They’ve restarted the story line, and character development, about 2 or 3 times before and now they finally decided to stick with her character and background. Which is nice since everything is a lot clearer and develop with each other. With this reboot Lara Croft is thrown into a horde of crazed worshipers of a unknown God. She eventually comes into contact with other members of her wrecked ship and slowly uncovers the story behind the cult. She, despite some of her apparent frailness, learns to kill, and rather quickly. Which is fine by me. In drastic situations it is a “flee or fight” kind of thing. Either you flee the scene, fight them, or break down into a sobbing mess and become whoever’s latest murder victim. So the quick transition for the character made complete sense to me. So unlike other action/adventure heroes there’s something soothingly tragic about this reboot of Lara. Her character kinda keeps a happy poise to her while things continually get WORSE around her.

As for the story itself: it reminds me of the OLD Indianna Jones, which is awesome! The one where it made both science and supernatural elements completely plausible to exist in the same universe. Also it teases you with those elements all throughout the game that really develop into a fantastic finish. You’ll see a snip-it of some sort of monster here and there and then you see what the God of the island at the very end of the game. Also the scenery of the island, and various locations further adds to the depth of the story elements. Although some just don’t make sense.

The characters are all underdeveloped except the 5 main characters, including the bad guys. So when something important happens the emotional impact is significantly less then what it should be. Like with The Walking Dead game that TellTale developed. You could talk to the characters and get to know them, before anything happened. Here everything is rushed after you crash land on the island, which happens in the first 5 minutes of the game. So there is ZERO time to get to know many of the characters. Yes some slowly develop through notes and snip-its you find throughout the island. However, collecting them is completely optional. So if you decide not to you only get half, or less, of the story and characters development. Also there was one scene that made me HATE Lara. Her friend went adventuring for some tool they needed. He gets stuck and she offers to help. He refuses and blows a hole in the ship he was on, sinking it, and killing everything else that was on board. So she killed a more then a 100+ men by then, been in tighter spots, but she gets into one cramped room where her friend that needs help and she abandons him and lets him kill himself. It just baffled me and didn’t make any sense. It was needless drama for the sake of having drama in the story. However, despite these two gripes they did significantly better then the other Tomb Raider games story wise.

Also the title of the game is TOMB RAIDER which is weird since there is very little tomb raiding. There are about 6 complete tombs and all consist of 1 main puzzle. There are no enemies in the tomb and there aren’t any additional puzzles in the room. For me most of the puzzles were easy to figure out and basically consisted of climbing, shooting, jumping on whatever was in the room. So they aren’t too hard. This is fine, but the rest of the game consists of less puzzles and traditional adventure element then it would need to be a adventure game. So it kinda feels like a better, and well rounded, Uncharted game, except she isn’t a handsome douche. You spend most of the time shooting things and running away then solving any kind of puzzles. This is a drastic difference between this edition to the Tomb Raider series.

Does it bring down the game any? Well kinda, because with all the exploring you do you’d think you’d find MORE treasure then other stuff. Amongst the collectibles for the game you can find journal snip-its (the character development device I mentioned earlier), GPS distress beacons, some treasure, maps, and challenges designated to a particular part of the map. In all honesty with all the collecting you do you’ll find more crap then you do treasure. Even with the treasure you do find some of it is old toys or junk basically washed up on shore from the other ships that wrecked there. Now SURE it adds to the story of the island and does add depth to the atmosphere, but sometimes it’s like I just climbed 7 stories and solved a platform puzzle for this crap?! Now don’t get me wrong, it helps give you massive amounts of experience points to add points to Lara’s RPG system, but if it weren’t for that it would have made the experience a little irritating.

The graphics are stunning. The constant change in the weather adds depth to the current mood of the story. The lighting is beautiful, even though the rare glitches ruin the immersion. The rain effect gives the island a soothing wet feel during the beginning of the game which is really fuckin’ cool. Lara’s clothes even look completely soaked and when she starts shivering and shaking you kinda feel sorry for her. Even the loading doesn’t really disrupt the flow of the atmosphere or story. Also the death cut scenes are some of the grossest I’ve seen in a long time, and I’ve played Manhunt. This, despite late in the life of the system, really shows of the power of the Playstation 3.

The game play is great, with a few exceptions. The jumping and climbing is rather smooth. Although she seems sluggish sometimes when she runs. It’s more like a light jog then running. Most of the time the jumping and aerobatic display of the adventure is almost hypnotic. The tense moments really come in when jumping from edge to edge and it’s a fun thrill. The shifting thought inventory is on the screen is really smooth rather then going to a sub-menu, which is nice.

Also the RPG style of upgrades is rather neat. For every abandon piece of hardware you find, and scavenge, you can build better weapons. And for everything you discover or how you kill your enemies you get more XP. However it lets you max out everything while still feeling a little helpless. There are some areas that if you go too far into and start a fight it doesn’t matter what level you and your weapon are: you are going to die. Also since the villains can call more people to attack you as well then it adds to some realism in the fights.

However certain aspects don’t seem fully developed yet. Like the problems with some of climbing is that it seems like she should be more able when she still has some draw backs. First off she can’t free form climb (i.e. without the aid of something). Secondly there’s a special colored board that helps her jump up to a higher ledge. It protrudes from the wall by a complete inch or more. Anyway one would think that she could grab on to it by the sides and it would help pull herself up it, but she doesn’t for whatever reason. Another thing that holds her back from being a amazing display of aerobics is the awkward environment. Multiple times I’ve run across a house or stone and could climb up it on one side, but on the other side was completely impassible. This wouldn’t normally be a issue except the surroundings were completely the same. It was level on both sides. The surface was the same on both sides. There wasn’t any reason I shouldn’t have been able to climb up it.

The glitches in this game are completely forgivable, but ruin the submersion. There are a few quick glitches and then others that LINGER. I’ll give you a example, a few quick glitches I’ve run into are mostly from the fighting. Sometimes it looks like Laura’s hand goes through the bad guy or the weapon she uses hangs above them, before the moment of striking them and then goes back to letting you have control of Lara again. Or her lower body will move and her upper body will be stuck in the reload animation of her gun. Another was that there’s one collectible near a mountain cliff on top of a roof of a small building. When I picked it up she did a backflip THROUGH the top of the building to the ground, was temporarily upside down, and when I pushed forward to walk it fixed itself. The bigger glitches are usually aerial. One time, when it was during the heavy storm part of the game it stopped raining, for hours. Then another time I was near one of the older bunkers and the inner lighting of the area looked like it was daylight. However when I climbed to the top the MOON was out and everything else was dark. It was just weird.

This is a quality single player game. The multiplayer is great, but limited due to the fact that it feels like you’re playing a 3rd person Counter Strike game with a unbalanced RPG system of upgrades. The graphics are some of the best I’ve ever seen and add to the immersion of the game’s atmosphere. This is probably the best relauch I’ve ever played and makes many of the other Tomb Raider games look weak in compairson. Buy this game if you love adventure games

9.0/10

9.6/10 – IMDB

87/100 – Metacritic – Critic Score

8.6/10 – Metacritic – User Score

EDIT April 1, 2013 at 3:09 am

I was going to post more, but I wrote it for 3 days and then got heavily involved in another game. So I might add more later.

I figured out what I wanted to add. This game has terrible sound. It only has two options: one for sound and fx and one for music. In the cut-scenes Lara damn near whispers everything, just like during game play. So either you turn it up and risk getting a ear-sploshion and if you don’t you’ll miss a good part of the story. If you don’t you’ll at least save yourself some defining explosions.