Bioshock Infinite: The Complete Edition PS3 Video Game Review

BioshockInfiniteTheCompleteEditionPS3VideoGameReview

WARNING: MAJOR SPOILERS

You are Booker DeWitt a private investigator for hire. You’ve been sent to a city in the sky called Columbia that has succeeded from the United States of America and is run by a man named Zachary Hale Comstock. Somewhere in the city he’s holding a woman named Elizabeth. The mysterious client states that if you bring her back, he’ll wipe away all of your gambling debt.

I originally didn’t want to review this game because it has been done to death. Everyone who hasn’t lived under a rock, or granite like substance, has noticed this game and give it perfect score. I liked the first one and is probably one of the better FPSs of its time. The originals story stood out as being completely depressing and at that time it was different because it didn’t make you a completely infallible person. Also its gripping seeing as you’re trapped between two douches fighting for a city in total chaos and all you’re trying to do is figure out why you’re there and how to freaking get out alive. The continued mystery and noir themes would build tension throughout the game without making it feel suffocating.

This takes the same premise as the first one. You’re some average bloke who can’t remember anything and goes to a mysterious place to look for answers. Sound familiar!? Good, because there are very few changes. They have their wacky characters that are entertaining, possibly incestual, but most either not explored enough or you end up killing them. This, like the previous one, has a lot of gray characters instead of being absolute good or bad, like most FPSs. This one takes a bit of a chipper tone since its colored as a racist southern version of Disneyland. It was neat to walk amongst the city, and it’s citizens, before everything was thrown into pure anarchy mostly due to their own stupidity.

The beginning was good. It took the ‘damsel in distress’ story and warped it to make her more then just a powerless girl. In fact it alluded that she might be some kind of God-like creature. Anyway, it blunders about and introduces allies and villains in awkward ways. Like I had to look for a power up in one location that was ruled over by a local gang. The only option was to go in and kill them all. So the only purpose for them to be in the story was to guard that single power up. I thought this was a bit of a waste since they were a kinda gray group (morality wise) who only wanted to be recognized for their deeds. So much more could have been developed with them and instead they were killed off really early. Then one group was introduced, they steal your stuff, and then try to kill you later despite helping them out. This irritated me because they knew you had a time traveling girl on your side. It shouldn’t surprise them if you ‘come back from the dead.’ Also they seem to flip flop on agreements with little to no warning. It’s just stupid plot twists that had me rolling my eyes a lot.

I really don’t like that I have to give this game a low score because everything was going swimmingly up until the games ending. The ending really ruined it for me. It reminded me of several 1970s sci-fi films where the good guy is somehow a alternate time version of the bad guy. In this case DeWitt if he seeks forgiveness in one reality he becomes a racist stereotype of the south and builds Columbia. If he doesn’t, in some alternate universe, he does fuck all till he gets a invitation from someone to go find Elizabeth. So in other words he becomes the villain in one universe and in the other he’s a completely depressed alcoholic in another. I don’t have any problem with the second outcome. However our wondrous dumbfuck Elizabeth does.

So as the ending roles it’s kinda open to interpretation so I can only tell you what I got from it. She basically explains that’s shes a time traveling omnipotent God like entity who can see different universes, times, and can see how everything happens. She basically leads DeWitt in believing everything happens the exact same way, in every universe, and he has no choice but to do the same stuff over and over again. This is bullshit if you’ve read anything about time travel EVER! She says everything repeats itself until he figures out what needs to be done. Eventually it strikes him that in order to prevent all the future tragedies he needs to kill Comstock at birth. So he asks her to help him kill the guy. She brings him back to some open void in time and lets him know he’s Comstock and DeWitt and in order to destroy a possible bad future she has to kill him.

I thought this ending was total and utter crap. If she wanted to prevent a ‘bad future,’ for other people, that meant she would eventually have to kill everyone else too to stop them from possibly becoming corrupt power hungry maniacs. Also if she is some kind of time traveling entity then she could have easily manipulated any instance in time to her, or societies, advantage. NOPE! Instead she, and her very narrow perspective on it all, choses to jump through time and universes to kill this same guy over and over again, regardless if he turns out to be a good guy or not. This is pretty much is what’s theorized at the end when multiple versions of herself show up. Instead of going through time, or other universes, and fixing things she has a fetish for killing this one guy over and over again.

On top of that it’s the most drawn out and pretentious thing imaginable. Instead of doing the simple thing and putting a bullet in his head and moving on, tear a spot in time and turning his brain into pudding, or letting him get killed by someone in Columbia, but she doesn’t. She instead goes all out theatrical and drags everything out so long that it makes the player wonder if everything, even Columbia, was intentionally setup to trap this one guy. She has him relive everything in Columbia (all the fighting, clue finding, tragedy, etc.) and holds this long elaborate plot to show him how guilty he should feel. In turn this makes him feel bad and she opts to kill him. She’s a fucking sadist in my opinion. If you download the DLC Burial At Sea then you’ll see that she jumps into another dimension and goes out of her way to kill him all over again. So not only does she lack a moral compass, but she lacks common sense, is exceedingly lacking self control, but on top of all that she has no fucking clue what she’s doing.

The only good things about this game is the gameplay and graphics. The gameplay is just like the last and has a lot of features added to it. It’s taken the FPS format and added battlemage capabilities. This means you basically play as mixture of warrior and wizard style of combat. You have a gun in your right hand and use your left to cast spells. This adds some great combos and make some of the tougher battles a little more strategic.

There’s a lot of variety in both strategy and kill combos. Everything can be upgraded, except DeWitt and Elizabeth. The only addition that is noteworthy is the clothing. Some areas have clothes that can give you special abilities. It’s a nice perk, but unless it’s something outside normal gameplay (like the shield) then most aren’t noticeable when being worn. Like one piece of clothing lets you run super fast after you lose 50% of your life for about 5 seconds. The only added ability that I didn’t care for was the shield. It seems to be gone after 2 hits most of the time and then health, ammo, and salts are nearly everywhere you turn so if they are going to try to make things so piss easy why bother with a shield at all, especially if it’s gone after a few hits? Also there is a hook rail system that you can jump on to run away from enemies. I found this obnoxious because it made it difficult to aim at anyone and other then some linear story progression it’s mostly useless.

Another bonus is Elizabeth acts as a companion that actually does something, other then die or get in the way. In combat she’ll throw you health, ammo, and salts to help keep you alive. The odd thing is that th AI completely ignores her. There were many times when she was crouched down behind a crate and the enemies went around her side to get to me. I thought that it was strange that there wasn’t any interaction her since the whole town was seeking me out to A) kill me and B) return the girl to her tower. Even if I did die in a heated battle she’d somehow drag me to the side and revive me, for a price. Again, she either did this ‘unnoticed’ or the enemies ignored her.

The graphics are probably a example of the best the PS3 can offer. The bloom is proportioned nicely throughout the game, it gives characters shadows on their face, and adjusts as characters walk. The animations break some of the immersion because they really aren’t expressive outside of cut scenes and give some dramatic dialog a jejune delivery. There were rarely any hangups while rendering the game. The few that did seem to glitch were light rendering errors. Other times it would seem to want to freeze the screen and load for no apparent reason. For example: it would take only a short time to load the game and then when you moved to another area on the same map it sometimes would popup saying it was loading, but not show the stagnate loading screen. Other then that they did a great job making the characters both look kinda cartoonie and lifelike.

This is probably the worst of the series to me. It takes old sci-fi stories from the 1970s and beats it like a dead horse till you see it’s bones. The cliché contrived betrayals happen, the good guy is secretly the bad guy or the other way around, blatant bad guy stereotypes are used a lot, and then it has you reflect on the previous two Bioshock games. Sure it’s fun, fast paced, and has a lot of the game play elements, and more, of the previous two for everyone to enjoy, but I hate this story.

If you want something that has good gameplay then buy this, just try your best to ignore the story.

3.0/10

 

Saints Row 4 The National Treasure Edition PS3 Videogame Review

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WARNING: Spoilers be spoiled

The Saints Row gang has taken over the United States of America and have somehow made their lead President. He starts to run the entire nation into the ground and calls a press conference to settle everyone down. Seconds after his public speech on how he’s going to clean it all up Aliens, called the Zin, show up kill, kidnap, destroy everything pretty much proving he can’t do shit. After a while everyone gains conscience and make some kind of stark realization that they aren’t on Earth anymore. As it turns out the smartest one there steals a ship and somehow notifies everyone they are in a ‘simulation,’ which is a nice way of saying VIDEO GAME. So they decide to do all they can to screw up the simulation and kill the Aliens that captured them.

Now usually when a series ‘jumps the shark‘ it is a giant cluster fuck of poorly written dialogue, story, jokes, character development, etc. However the group over at Volition makes jumping the shark a complete new art form full of various flavors of humor and wonderful tributes to movies, television, and even other games. Like most open world games you can run around doing dick all, or help someone do side quests, or main quests. Although after doing the seventh or so crack the code, blaze, or whatever else mini-game it’ll get repetitive, but if you want to max out your level (capped at 50) then doing all those, and some side quests, and should max you out before the end of the main quest.

I liked all of the stories told. They were entertaining and the humor flowed differently from character to character and none of it was too distasteful. However some were just throwbacks to the previous games. Since I hadn’t played any of them I had no clue what was going on. So they kinda didn’t hold any relevance and I wound up not caring sometimes. Sure that’s probably my fault, but I can’t get engrossed in a story about Matt Miller‘s wankery for his favorite TV show. Also some of them didn’t make sense. One confusing one in particular involved going to save Benjamin King from a simulation. Apparently lots of people are trapped in other simulations that make them think that all of the persons worst nightmares are coming true. So this involves a rival gang surviving and a hologram of his ex-girlfriend coming to kill him. Once the player gets him out, or to a point where he can leave, King requests that he stay in the simulation so he can kill his ex. My first thought was why does this matter?

As the story goes once someone is removed from their simulation they are kicked out of their holding pod. So simulation crashes and its assumed to be deleted from the Zin’s system. So in other words his ex-girlfriend isn’t real. She’s kinda like a AI unit in a videogame. It’s just a re-imaging of her. Once the simulation is deleted, she is deleted. Whats the point in drawing out something LONGER and get vengeance on something thats going to be deleted anyway? Besides, the ship has two really well rounded hackers on it, Kinzie Kensington and Matt Miller. Both could easily find the ex-girlfriend AI if she decided to go rogue and delete her that way.

Others are almost completely relatable on both being comical and/or nightmarish. For example: you liberate Pierce Washington from a corporate advertisements nightmare gone wild. Another makes Asha Odekar come to terms with her fear of failure. This one made me feel bad for someone who’s probably a strong headed killing machine, but truthfully its something everyone faces.

I hate to say it but most missions, beside the side quests, were incredibly easy. It mostly consists of go to x-location and kill x-bad guy. Sure the variety of story spruced things up a bit, but the game play was boring at times. I eventually found myself looking around for the collectibles considering they added some insight to the characters and gave you various powerups. Even the DLC(s) were easy which consisted of the same system of gameplay, but would only momentarily involve other aspects like doing a arbitrary task for someone in order to continue the mission. Like one involved finding all the people dressed up as animals and caging them. Fun, funny, weird, but still kinda boring.

One of the things I enjoyed the most, besides the humor, were the cameos. Sure, cameos are usually a bunch of people selling out for money, but many of the characters in this game had a purpose and are totally essential to the story telling experience. Like Keith David, one of my favorite bit actors of all time, is a main character and is apart of many parts of the main story. He even has a few good one liners later on. Rob Van Dam and Roddy Piper add a good bit of hilarious, and gruff, voice overs as well. Neil Patrick Harris is a villain and you can eventually have him join your crew. Even the Burch family, from Hey Ash Whatcha Playin’?, make a guest appearance. Due to the good amount of voice work done it adds a whole level different level of of humor to the game, makes it even funnier, and more memorable then most cameos in movies/games/tv shows/etc.

The graphics were really well detailed and accentuated the absurdity of it all. Like in some areas if a NPC stood next to a void, a open wormhole in the programming, then their eyes would bulge or arms would get scrawny. To a certain extent the game poked fun at itself by letting some NPCs walk along like they weren’t fully rendered. Other times cars would drive upside down or the buildings walls would look like they were constantly refreshing. Another cool thing is that in some missions the game would fake freeze the screen and a programming dialogue box would open up like someone was programming it as I played the game.

However the graphics were a major problem for the game. Often it would crash to a complete stop. So I had to reset the PS3 about 10 times total. To a certain extent I’m just glad it didn’t ruin my saved games files. However it was problematic if you used some of the more ferocious Homies to fight along side you. Like I’d recruit the Burch Family or Homies that were upgraded, a lot. They’d help in some of the intense fights. However, whenever we get into a skirmish they immediately use super powers on whatever enemy is around. So do the math, multiple cars, people, aliens, and your NPCs roaming about and fighting all at once== system overload. After I noticed that I stopped using them as much. This took away from the experience, to me, because the whole point of them being apart of the game is so they can help you out. Also there was a drastic difference in crashes between going solo and using NPCs. If I went solo I’d last about 9 hours of gameplay (shut up I know that’s bad), but if I used NPCs it would maybe last 4 hours before it crashed.

This is probably one of my favorite comedy games of all time. Yes, it’s a rare COMEDY GAME. Very few people in this world know what COMEDY is and how you can be funny or just fucking pathetic. Yes they straddle the lines on some of the shit jokes, but I found myself laughing so hard I had to pause the game and calm down more often then rolling my eyes. Sure the story lines kinda cluster together and some are just terrible, but for the most part the stories told are rather fun and stupid in a jovial fashion. The controls are perfect, and so are most of the graphics. The only thing that brings it down is that it sporadically crashes to the point where I had to restart my PS3 multiple times, but it wasn’t a problem for the most part. The difficulty wasn’t too challenging, but if you don’t pay attention to what you’re doing the game will pretty much run you over.

This is simply put: a great game.

8.5/10

The Amazing Spiderman Video Game Review

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Format: Playstation 3

Difficulty Played: Hard

Some spoilers ahead folks!

Spiderman has just finished battling Curt Conners and stopping him from destroying New York City, and turning its citizens into mutant lizard people. Now he learns that the disease hasn’t left the city yet. Oscorp has been experimenting with the left overs and accidentally releases it on the public. Meanwhile, Alistair Smythe insisted the Oscorp invest in his new nanobot technology and built a whole slew of giant robots to deal with the outbreak. In order to treat the disease Spiderman breaks Conners out of a mental institution to get his help in finding a cure. This goes horribly awry and it accidentally releases dozens of other inmates.

The Amazing Spiderman is freaking fun! The web swinging throughout the city is near accurate with the size of the buildings. The acrobatic moves that Spiderman comes with, and you can obtain later, are fantastic and are as fun to watch as they are to unlock. The extra comics and unlockables are neat to see and it helps you appreciate how much detail the people put into this game. The story beautifully adds to the previous The Amazing Spiderman movie. This, so far, is one of the best movie tie-in games I’ve ever played.

The story does a great job of picking up right where the movie left off and sends Manhattan, New York, straight to hell. There are multiple crimes and plagues that are threatening the city, and yep, Spiderman is the only one that save them from certain doom. The jumbled and fast paced flow of the main story reminds me of the original Spiderman series and really keeps true to the main concepts of Spiderman. It kinda gave the feeling of “the good guys always wins” and “just keep truckin’.” It even does a great job of building tension with the giant bosses and continued decay of the city, along side reading the cities local tweets that are displayed during the loading screen. Some of the added detail is citizens puken green liquid in the streets to the smog in the city turning colors. This really adds to the atmosphere and is freaking wonderful. There are multiple points of pure dread that over flows the city, and Spiderman’s personal life.

Some of the characters gradually change while some almost take a complete 180. Like Gwen Stacy comes off as a complete bitch, where as in the movie she was more stable and nice. But hey she even mentions losing her Dad recently (see The Amazing Spiderman movie) so that might be some reason to her character change. It also adds considerable depth to Conners and makes him more human then just your average comic book villain, like most comics or shows do. It still plays off the misunderstood scientist, but it showed his gradual grief and dismay to his own selfishness. So he eventually comes to and straightens up to help Spiderman, and Manhattan.

It eventually delves into the scientific debate of human evolution and medicine and which way it should go. Even during one of the final Oscorp missions Connners and Smythe are bickering back and forth whether or not people will be more accepting of nanobots or gene therapy in their lives. This is neat because it’s a real world plausibility. This is also the main divide, and rivalry, between the two scientists. The only thing that was notably odd about the story was some of the voice acting. Near the end it seemed more like they were just saying lines or whenever there was a word highlighted in the scripted to be emphasized it was over acted.

There are multiple side missions that kinda add to the depth of the city, but are distracting and repetitive. There are only so many times you can break up a mugging or stop a car chase in the SAME ways before it gets completely boring. Also lots of the time the bad guys are the exact same or have only small variations that it isn’t even noticeable when you’re fighting them. There are some fun side missions, but when they give you 10+ between each mission, and many of them are the same kinds of missions, it only adds to the repetition.

If you wait long enough in the game one of the unlockables is a icon addition to the map you have that tells you where all the local escaped mental ward patients are and loose comic book pages. This is both a nice feature and a little dumb. Secret collectibles are suppose to be in unknown locations, however since they’re 700 comic book pages and more then 20 patients to collect it does help some. So all in all they are just so so. Now don’t get me wrong the collectibles add some extra game play time to the game. They also really help build Spiderman and it gives extra XP to unlock more moves or even better armor. But they, like all collectibles, are tedious. Also with games like this they aren’t skippable due to how much extra XP they give you. So if you’re playing it on hard you’ll have to collect them in order to prepare for the next stage, or even the next boss. On another note you might get your butt handed to you multiple times due to minor flaws and graphical issues while fighting.

The controls were completely smooth and easy to grasp. This sometimes makes combat a breeze, but it’s frustrating considering you have to have a eye on Spiderman’s head to see his spidy-sense go off. This be the notification that you need to hit the counter button, but often the graphics bloom (brightness from natural light) would completely blotch out the indicator. A white indicator on white background isn’t really visible. Other times it’s a snap second indication. So it feels like some of the pacing was set to Viewtiful Joe, which is super fast timing. The only problem that I saw with the controls is that during some of the open world areas the graphical glitches would interfere with the direction you were sending Spiderman and you couldn’t compensate quick enough to correct the problem.

The graphics are something strange and sometimes something to be desired. This is strange since the other half the time the graphics are as beautiful as this generation of games can deliver. Like most of the real world is being wowed by movie like quality cut-scenes, like in Tomb Raider. However, this game takes the character models and uses them for the cut-scenes. Its kinda bad considering most character models are only meant to bend a certain way. The cut-scenes try to add to the model that it makes them look awkward, just weird, or even stiff. However sometimes a nice feature comes up where you can control Spiderman’s viewpoint with the L3 stick. So if you get board with what they are saying you can look off in the distance or admire the elaborate detail of the room you’re in. Other times the graphics don’t seem to render correctly and look like they are Playstation 2 graphics. This isn’t that bad, but given that the other character models, including some cars, seem stiff, then it’s still noticeably bad.

Other various glitches seem to only occur in the open world environment. There were multiple times where Spiderman would clip through the edges of buildings. Other times he would go to swing, or climb back onto the wall, and he would be stuck in a falling pose and you could spin him in circles and nothing would happen. One time he literally got stuck in that pose. However the great thing about all of these is that none of them were game crashing bugs. Most, if not all, worked themselves out and I didn’t have to restart the system.

I usually don’t do DLC reviews, or add them to the main game review, but I thought I should mention these. The DLC won’t be worth the money for most people. There is a mega pack DLC, for about $10 now, where you can play as Rhino, Conners, and, as funny as it may seem, Stan Lee. Now it is fun to swing through Manhattan as Stan Lee, but the other mini-games are either terrible or just rehashes of older games like Space Invaders. They really are kinda bland. I wish they made them into story playable add-on’s instead of cheap rehashes. So fair warning.

For anyone looking to have fun pick up this game. If you decide to go for a 100% game completion then there is well over 20 hours of game play. Also there is enough decent achievements to balance out the annoying ones, like collect all of x-item. The story, as said before, is one of the BEST I’ve seen in a long time. It is really memorable in my book, but the controls, in open world, repetitive unchallenging side quests, and the ending ruins part of the experience. Wait till it’s about $20 or $30 before you pick it up.

++++++++
+Positive+
++++++++
+Graphics
+Story
+Most controls
+Atmosphere of the Game (it’s a fun loving adventure feel)
————-
-Negative-
————-
-Repiticious game play
-Minor Graphical Glitches
-Controls in open world are horrible
-Strange bouts of horrible voice acting

7.0/10

7.6/10 – IMDB

71/100 – Metacritic – Critic Score

7.2/10 – Metacritic – User Score